16 APR 2018 by ideonexus
Early Attempts to Replace Teachers with Games
The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...27 DEC 2016 by ideonexus
Teaching with Pokemon Go
Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...Folksonomies: gamification
Folksonomies: gamification
30 NOV -0001 by ideonexus
How a Lack of Vocabulary Can Turn a Child Off to a Subject
Consider the case of a child I observed through his eighth and ninth years. Jim was a highly verbal and mathophobic child from a professional family. His love for words and for talking showed itself very early, long before he went to school. The mathophobia developed at school. My theory is that it came as a direct result of his verbal precocity. I learned from his parents that Jim had developed an early habit of describing in words, often aloud, whatever he was doing as he did it. This habit...Folksonomies: phonetics
Folksonomies: phonetics
Case study of a child strong in verbal skills, but mathphobic because the skills did not translate, despite the fact that they should have. Math-proficient children can be turned off by the illogic of English.